First, with SparkIV, export your WEAPONS.ivaud from resident.rpf (find it in
pc\audio\Sfx). Open the WEAPONS.ivaud with GTA IV-aud and import all sound files
to here (match the names):

SNIPERRIFLE_SHOT1_L
SNIPERRIFLE_SHOT1_R

SNIPERRIFLE_SHOT2_L
SNIPERRIFLE_SHOT2_R

Save once done and import back to resident.rpf, Save and close.

Now install the new WeaponInfo to Sniper Rifle line below:

	<weapon type="SNIPERRIFLE">
		<data slot="SNIPER" firetype="DELAYED_HIT" damagetype="BULLET" group="RIFLE_SNIPER" targetrange="100.0" weaponrange="5000.0" clipsize="7" ammomax="35" timebetweenshots="400">
			<damage base="125" fps="70" networkplayermod="2.0" networkpedmod="1.0"/>
			<physics force="65.0"/>
			<reload time="2066" fasttime="2066" crouchtime="2066"/>

			<aiming accuracy="10.0" accuracyfps="0.0">
				<offset x="0.16" y="1.0" z="0.55"/>
				<crouchedoffset x="0.16" y="1.0" z="0.12"/>
				<reticule standing="0.6" ducked="0.5" scale="0.05"/>
			</aiming>

			<pickup regentime="360000" ammoonstreet="20"/>

			<controller>
				<rumble duration="120" intensity="0.3"/>
			</controller>

			<flags>
				<flag>GUN</flag>
				<flag>CAN_FREE_AIM</flag>
				<flag>FIRST_PERSON</flag>
				<flag>ANIM_RELOAD</flag>
				<flag>ANIM_CROUCH_FIRE</flag>
				<flag>2HANDED</flag>
			</flags>
		</data>

		<assets model="w_psg1">
			<anim group="gun@rifle"/>
			<effects>
				<muzzle fx="muz_machine"/>
				<shell fx="weap_ejected_rifle"/>
			</effects>
		</assets>
	</weapon>